My game group split over house rules after 6 players walked out mid-campaign
Back in March our Tuesday crew at the shop in Tulsa had a blowup when two guys wanted to add a house rule that let you reroll one bad dice result per turn, and half the table said it wrecked the whole point of the game. We lost 6 players that night and never got the campaign going again. So where do you draw the line, do you let house rules fix a game you love or do you play it how the box says even if it stinks?